#pragma once
class CElementBound
{
public:
	CElementBound();
	CElementBound(const CElementBound& obj);
	CElementBound& operator = (const CElementBound& obj);
public:
	int left;
	int top;
	int width;
	int height;

	virtual int Right();
	virtual int Bottom();

	void TransformX(int x);
	void TransformY(int y);
	void Transform(int x,int y);

	virtual CRect ToBound();

};

 

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